Bezier¶
manimlib/utils/bezier.py
这个文件中主要实现了和贝塞尔曲线、插值有关的函数
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manimlib.utils.bezier.
bezier
(points: Iterable[float | np.ndarray]) → Callable[[float], float | np.ndarray]¶
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manimlib.utils.bezier.
partial_bezier_points
(points: Sequence[np.ndarray], a: float, b: float) → list[float]¶ Given an list of points which define a bezier curve, and two numbers 0<=a<b<=1, return an list of the same size, which describes the portion of the original bezier curve on the interval [a, b].
This algorithm is pretty nifty, and pretty dense.
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manimlib.utils.bezier.
partial_quadratic_bezier_points
(points: Sequence[np.ndarray], a: float, b: float) → list[float]¶
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manimlib.utils.bezier.
interpolate
(start: T, end: T, alpha: np.ndarray | float) → T¶
线性插值
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manimlib.utils.bezier.
set_array_by_interpolation
(arr: np.ndarray, arr1: np.ndarray, arr2: np.ndarray, alpha: float, interp_func: Callable[[np.ndarray, np.ndarray, float], np.ndarray] = <function interpolate>) → np.ndarray¶
传入两个大小相同的数组,返回一个相同大小的数组,其中包含的元素为每个对应元素的插值
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manimlib.utils.bezier.
integer_interpolate
(start: T, end: T, alpha: float) → tuple[int, float]¶ alpha is a float between 0 and 1. This returns an integer between start and end (inclusive) representing appropriate interpolation between them, along with a “residue” representing a new proportion between the returned integer and the next one of the list.
For example, if start=0, end=10, alpha=0.46, This would return (4, 0.6).
整数插值,返回两个数,第一个为插值结果(整数),第二个为和线性插值相差的小数部分
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manimlib.utils.bezier.
mid
(start: T, end: T) → T¶
返回 (start+end)/2,start 和 end 可以是任意类型
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manimlib.utils.bezier.
inverse_interpolate
(start: T, end: T, value: T) → float¶
由插值的结果 value,返回 alpha
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manimlib.utils.bezier.
match_interpolate
(new_start: T, new_end: T, old_start: T, old_end: T, old_value: T) → T¶
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manimlib.utils.bezier.
get_smooth_quadratic_bezier_handle_points
(points: Sequence[np.ndarray]) → np.ndarray | list[np.ndarray]¶ Figuring out which bezier curves most smoothly connect a sequence of points.
Given three successive points, P0, P1 and P2, you can compute that by defining h = (1/4) P0 + P1 - (1/4)P2, the bezier curve defined by (P0, h, P1) will pass through the point P2.
So for a given set of four successive points, P0, P1, P2, P3, if we want to add a handle point h between P1 and P2 so that the quadratic bezier (P1, h, P2) is part of a smooth curve passing through all four points, we calculate one solution for h that would produce a parbola passing through P3, call it smooth_to_right, and another that would produce a parabola passing through P0, call it smooth_to_left, and use the midpoint between the two.
给出一系列锚点 points,返回经过 points 的平滑贝塞尔曲线的一系列控制点
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manimlib.utils.bezier.
diag_to_matrix
(l_and_u: tuple, diag: numpy.ndarray) → numpy.ndarray¶ Converts array whose rows represent diagonal entries of a matrix into the matrix itself. See scipy.linalg.solve_banded
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manimlib.utils.bezier.
is_closed
(points: Sequence[np.ndarray]) → bool¶
检查曲线是否闭合(首尾锚点重合)